#ifndef _VN_RESOURCE_MANAGER_H_
#define _VN_RESOURCE_MANAGER_H_

#include "..\Engines\AudioEngine.h"

class ResourceManager
{
public:
	static ResourceManager& getSingleton();
	static void clean();

	void createAudioEngine(AudioEngine*);
	AudioEngine* getAudioEngine();

private:
	ResourceManager(void);
	~ResourceManager(void);

	static ResourceManager* m_instance;
	AudioEngine* m_audioEngine;
};

#endif // _VN_RESOURCE_MANAGER_H_